![]() ![]() ![]() I’ve only had the game a few days and have enjoyed “working” on it. If you’ve ever played matching games before, you absolutely understand the “oh, if that one was gone they would all shift and I could clear that and that and that…” concept. Sometimes it is a bomb – other times a shovel to dig your way out from being stuck. These additional tasks require bricks or other tokens which are obtained through the various levels.Īlong the way, the player is rewarded with boosts (bonuses) that can be used to help clear the various levels. In this case, it required me to return to the beginning levels and complete them at the medium difficulty. The first one is to rebuild the lighthouse. There’s more to it than just that though! Instead of only attempting to clear screens, there are additional projects to complete. When you attempt the same screen at a harder level, it reduces the number of moves you are allowed to be able to complete the level. So if it says “5” and you have a bunch of boxes to clear, you better be pretty accurate on how you’re going to clear them all of. Not with Gummy Drop! The “moves” means the number of opportunities you have left to meet your goal. I’ve played games like that before and when you see it hit “1” you know there’s only one left to find. I thought that was the number of available choices on the board. On the side of the screen, it shows “moves” and a number. Now here’s the interesting part which I didn’t figure out until I had played several levels. The second tier of difficulty is referred to as an “Architect” and the third a “Master Builder” In other words, challenge yourself a little, a little more or a lot. It awards the user with coins or points based on the level of difficulty they chose for that particular attempt. While other Big Fish games have included a tiered rating based on how the player did, this one doesn’t. Each level is shaped different and has a different focus. In a twist on a match-three game, players match groups of three or more in an effort to achieve various level goals. Personally, that’s just fine with me because I like gummies but apparently we’ve been tasked with the responsibility of stopping it. The premise of the game is that gummies are replacing famous landmarks in Australia. ![]()
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